The year is 1715, and the Caribbean is a tropical paradise… overshadowed by morbid times.

A sandbox campaign setting that’s over 4 years in the making.

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Stuffed to the gills…

THE DARK CARIBBEAN is a campaign setting with regional and port maps, factions, NPCs, and plot hooks. It will also include extensive tables and generators for biomes, maritime travel, treasure maps, quests, and plot hooks. 

Inspired by projects like Andrew Kolb’s Neverland and Swordfish Islands’s The Dark of Hotsprings Island, it’s less of an “adventure module” and more of a sandbox world for you and your players to explore, discover, and make your own.

  • A grimdark, historically-inspired setting with lots of pirates and undead.

  • Based on years of worldbuilding and research.

  • Includes:

    • Major and minor port/town locations - Nassau, Port Royal, Tortuga, Havana, Atlantis, El Dorado, Fountain of Youth.

    • Random locations with maps and/or handouts, perfect for side-quests.

    • Factions with a slew of unique NPCs, many inspired by history.

    • Bestiary with monsters tailor-made for the setting.

    • Random tables for loot, treasure hunting, maritime travel, and encounters.

Deep in the Caribbean…

The Viceroyalty of New Spain and British Empire are at war, fighting over the region's treasures and trade routes, while the French Republic play both sides with a clandestine network of spies and assassins. In the Bahamas, an alliance of pirates and cutthroats known as The Brethren of the Coast have overtaken the town of Nassau. Their new magistrate is the dread pirate BLACKBEARD.

All the while, rumors are spreading. Occult rituals, arcane incantations, and the prayers of monks and missionaries have immediate and tangible results that cannot be explained with science. Old magic is more than a thing of legend in this place…

Behind the scenes, a covert cult known only as The Wretched conspires to summon dark creatures from the deep, while the mysterious native nation of Mesoa lies in wait, vowing to protect the seas from these new adversaries. But these are just the forces of life that inhabit these waters…

Rafts overflowing with ravenous zombies drift upon the waves, satiated only by human flesh. Hoards of skeletons, puppeted by some unknown force, sail the seas in cursed galleons, spreading death in their wake. Ships disappear constantly, and marooned sailors weave tales of ghostly vessels who burn entire treasure fleets just to watch them sink. Something foul plagues the DARK CARIBBEAN...

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